![]() The award winning app for iOS is now available for Mac based on the same code. Gravilux was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. ![]() Move the mouse to the bottom of the screen to change parameters including gravity, antigravity, number of stars, star size, and color. You can tease and twist the particles into galaxies, explode them like a supernova, or color the stars by their speed. As you touch the screen, gravity draws simulated stars to your fingertips. CoolHunting **iTunes Top 10 App of the year for Art and Music on iOS** Gravilux lets you draw with stars: its a combination of painting, animation, art, science, and gaming. Gravilux and Uzu are two particle visualizers for the iPad (Gravilux is a. All Rights Reserved."Apps like Gravilux awaken an 'Avatar'-like sensitivity to electricity in the body, power in the palms and general connectedness." - NY Times "Every once in a while, an app will come along that has no practical application whatsoever but is just SO COOL that you have to have it! Gravilux is that sort of app." "Of the millions of apps out there, none quite capitalize on the sheer fun and beauty of interactivity the way that Scott Snibbes do. If you download a comic, its data will update automatically without you having. He plans about half a dozen more applications this year.Ĭopyright ©2022 Dow Jones & Company, Inc. Snibbe said he isn't sure how financially successful they will be but that so far he has been able to cover his costs, including the purchase of two iPads. "If you only try it for one or two seconds you might think what is this this is just a bunch of dots," he said of "Gravilux."īecause the apps have been available only since late May, Mr. Snibbe said it saw hundreds of thousands of downloads, but he eventually put a price on the apps because he found that people weren't taking the time to appreciate the art when he was just giving it away. "Gravilux" and "Bubble Harp" are $1.99, while "Antograph" and an iPhone-only version of "Gravilux" are 99 cents. They analyze your app and not only tell you where the bugs are but also give you user-interface guidelines." "Apple is giving you a free quality-assurance team. "I have no complaints, though," he added. The main difficulty came in meeting Apple's requirements for sale in the App Store, Mr. Snibbe said it didn't take long for him to update his old code. The applications took more than a month to develop, although Mr. "It's the perfect size because it's like a piece of paper," he explained. Snibbe said he thinks the iPad offers the best experience. The applications work for both the iPhone and the iPad, although Mr. "There is something that is just magically interactive about it." "It moves like something alive but looks like something human-made," he said. The ants follow the path but sometimes go off on their own, resulting in a combination of pattern and randomness.Īll of the apps currently in the store follow a set of rules, such as being in black and white, and combine nature and the "hard-edged world" of technology, Mr. In the third application in the series, "Antograph," a user's touch leaves a simulated pheromone trail for tiny black ants that crawl across the white screen. If the user's fingers move, the polygon "bubble" will move endlessly in that pattern as well. "Bubble Harp" draws a polygon around each point a person makes when touching the screen. Each touch on the screen pulls stars in as if the touch is exerting a gravitational pull, allowing users to move the stars around the screen and make designs that often look three-dimensional. The most downloaded, "Gravilux," presents the user with a field of simulated stars. Snibbe now has three interactive-art applications in the iTunes store that are based on code he wrote in the 1990s. and I was always dreaming of a way to mass distribute experiences like this." "I wasn't really interested in selling these things in galleries. "When the iPad came out I was just completely thrilled," he said. He used early touch-screen computers as well as personal computers for some of his art, until he saw the opportunity to bring it to a larger audience with Apple's devices. "I actually called it the finger sandwich," he said of the idea that never got off the ground.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |